50 Hz vs 60 Hz

Archived from https://sites.google.com/site/palgameversions/50-hz-vs-60-hz


What is the 50 Hz issue?

During the earlier days of gaming, the main TV system used in Japan and America was NTSC, whereas the UK and Europe used PAL. Since most console games are made in Japan and America they were built for NTSC, but unfortunately very few of them were properly converted for PAL. As a result, the vast majority of retro games in the UK and Europe suffer from the following problems:

You can see this for yourself by searching for "PAL vs NTSC" on YouTube, but this video is probably my favourite example. The guy plays the opening level of Sonic the Hedgehog the exact same way on the NTSC and PAL versions. Notice how much slower Sonic moves in the PAL version (not to mention the timer itself), and also the slower music speed when the audio switches halfway through. This video doesn't show the squashed graphics properly (for technical reasons), but this video does.

Why does this happen?

NTSC displays 480 lines of graphical information at 60 frames per second (480p in 60 Hz), whereas PAL displays 576i in 50 Hz. Nowadays most TVs we use are capable of displaying in both formats, as well as a range of alternatives including our more recent HD standards, such as 1080p. When moving a game from NTSC to PAL, if no changes are made, then it will still attempt to display those 60 frames, even though PAL is incapable of displaying them all in one second. The result is that PAL displays 50 of them in a second, and then takes an extra fifth of a second to display the final 10 frames, meaning it's displaying the same information slower than its NTSC counterpart. As for the squashed graphics, PAL is technically displaying a higher resolution, but both display at the same aspect ratio (4:3). Because the game was only built to display 480 lines, the PAL version displays those 480 lines in the middle, leaving 48 blank lines above and below the image. This leaves unused black lines on the screen and slightly squashes the game's aspect ratio.

Which games does this affect?

Exactly which games are affected, and how, is the reason for this guide, because it's not as simple as making blanket statements. There are essentially three states a PAL game could be in:

This means UK games can differ quite a bit in terms of quality, and one of the goals of this guide is to keep track of how each game runs. However, you can generally rely on the following rules to be true:

Should I care?

I've seen many different reactions when people discover this issue. Some people want to play the 60 Hz versions because of the higher frame rate and faster gameplay, and/or they appreciate their games being like the developers originally intended, whereas some people prefer the 50 Hz version, either because it's what they played as a child and feel nostalgic toward, or because they find it easier at the slower speed. Lots of people just don't care, or at least don't care enough to do anything about it. It's understandably frustrating to be told that all your childhood retro games are inferior versions, especially if you still have and play them lots. Deciding how to deal with this situation is important.

For me, I prefer the 60 Hz versions quite a lot, but I also enjoy collecting retro games. If I see a cheap SNES game in a shop I'm still going to pick it up and have fun playing it. A good game is still a good game, even if the version I'm playing has issues. But wherever possible I like to get 60 Hz versions, and if I really enjoy a game I usually don't mind paying again for a 60 Hz version of it, within reason.

So how can I play my favourite games in 60 Hz?

There are a number of ways around this issue:

Why make this guide?

This guide is as much for my benefit as anyone else's. It's quite hard to keep track of all the information, so writing it all down here helps me even if nobody else cares. The problem is that there's just not a lot of documentation about this subject on the internet. That kind of makes sense, since the people who might write about it would have to live in the UK, be interested in retro games, know about the issue, and care enough to do something about it. Most game publishers don't like to actively tell you when you're going to be playing an inferior version of a game, which leaves it up to us to work out which versions of a game are good and bad.

Even when people on the internet have documented parts of this issue, their efforts are largely incomplete (although mine is too) and don't usually go into the level of detail I'd like. I've seen some guides that talk about the frame rate and aspect ratio but don't mention the speed, and some guides that say which games were optimised but don't provide any details about how well they were. You can find lots of video comparisons on YouTube, which is a very helpful way to tell how the speed compares, but these videos usually fail to demonstrate the squashed graphics, and don't give you an accurate impression of the frame rate difference because you're viewing both versions on whatever device you're watching the video on.

At the end of the day, nothing beats playing two versions of a game side-by-side in person and recording the differences. I attempt to do this in my guide as much as I can, but since I don't have access to every game (and every version) I want to document, sometimes I pull information from where I can on the internet, but I make sure to cite my evidence for my claims. Where evidence is completely unavailable, I work on a number of assumptions, which I also mention when used. I have a page listing the types of evidence and assumptions I use.

The aim of this guide is for you to be able to search for a game you want to know about and see a detailed comparison of every version of the game, complete with clear details about what I know about it and where the information came from. Hopefully you find it helpful!